Rainbow Six Vegas for the xbox 360. Another Ubisoft release of a Tom Clancy title.
Once again the Unreal 3 engine pays dividends as, like Gears of war, Rainbow Six Vegas is beautiful. Smooth graphics, seamless frame rate and a wide variety of localities and lighting. This really is a top tier video game graphically speaking, although if I had any complaint it would be the thermal vision. rather like Splinter cell: Double agent. It's simply a dark purple kind of color with yellows representing heat. I preferred the wider color range personally.
Obviously a video games most important feature is the gameplay, despite what a good lot of fan boyish rantings on this sites message board might imply. At the end of the day, Vegas just plays well. No, it isn't incredibly tactical like the first in the series, so there isn't going to be four hours of planning before each mission, but it's still tactical enough to distinguish itself from the run and gun likes of Halo and other such bouncy FPSs. The first thing that might strike youwhen playing is the fact that you die quite quickly, and there is almost no room for even small mistakes.
The games cover system, much like that of the coveted Gears of War should help to keep you out of trouble in most instances where you would otherwise have your brains splattered across the pavement, however. Also the open maps, which give you the option to take multiple paths, will save you from throwing down your controller after dying a few times trying to tackle an enemy mounted machine gun. Flanking will be your best friend throughout the games single and multiplayer.
But the comparison with Gears of War really ends there, as the game tends to me more about moving about the mission very carefully than sticking yourself to cover only to pop up and shoot 100 bullets into the face of a gung ho enemy. The first reason why you won't be doing that is because the enemy A.I is quite intelligent and will take cover often, rather than run at you and your two squaddies with little regard for their own being.
The squad system is well thought out, allowing you to dish out a move to command with a simple press of the A button, and event specific orders such as moving to a door in preparation of a room clearing means you have a good amount of control over your squad mates. Also their A.I isn't too shoddy either and many times they might even save your behind if you find yourself in an explosive situation.
The online portion of the game, which features a create-a-character mode as well as rank progression, is quite enjoyable, although I would have to point out the occasion freezing that occurs (even if infrequently or not at all for most) can be quite irritating. You gain experience for each match you play which contributes to your rank. Ranking up gives you access to more weapons and equipment which is a nice feature, although the weapons you start off with are powerful enough to cause destruction if used wisely. There are a variety of game modes which will please many. Team Survival reminds me a lot of CounterStrike, and occasionally can cause the same frustration where you carefully move about the map with guile only to be shot in the back by a flanking opponent. Overall the gameplay is very solid and enjoyable, and even though the tactical aspect has been dumbed down from the first game in the series, it still retains enough tactical nuance to keep the series' trademark.
The sound consists of gunfire, ambient slot machines, profanity-laced terrorist chatter, and epic tunes. Guns sound like they should and even sound unique when equipped with a silencer. The slot machines will let off the usual gling-gling-gling you've come to expect from casinos and chime in just nicely. Terrorists will chatter and say stupid things like "Come and get me b****es!" and "Oh no, they're coming!" and they make you hate them. The music is the same tense orchestra tunes. I LOVE the opening intro, and the other beats are engaging at best and fit in during cued segments in the story mode, particularly to indicate plot twists or large-scale terrorist battles.
My favorite part of the old Rainbow Six's was always the ability to plan and execute daring runs through complex boards in open situations. To compensate for AI stupidity, which has always severely marred the series, Ubisoft lately makes their Rainbow games linear and simple. Instead of an assault on a complex with 6 entrances and assault a room with 2 entrances, and there is never any question how to breach.
This Rainbow is very curious in this manner. At first, I was sure the game was going to its roots. The weapon selection rocks and offers the customization I die for, and the aiming system finally seems to rely less on auto aim and more on intelligent movement, but this totally clashes with the gameplay style. Indeed, this is possibly the most arcadey shooter I have played in a while. You assemble your team (who do not matter,) and assault a linear track of enemies always placed in the same areas. There is little room for flanking, instead replaced by popping up and down shooting with little fanfare.
The new gameplay feature, the cover system, feels hackneyed and tacked on, creating more frustration than anything else. It tries to be somewhere between Perfect Dark Zero's no movement on the wall and Gears of War's constant cover but fails because it destroys the sense of urgency. Bullets don't whizz by, enemies rarely charge, and you can take a pretty exorbitant number of bullets before death. But don't worry about challenge, enemies often will just appear behind you, coming in at the same time every game. And their am is pretty good, so count on dying a few times in the 30+ minute missions before you complete it.
The offline game lasts at least 10 hours which is fairly standard of most shooters, but the online portion of the game (if of course you plan to play it) will last a very long time, for me at least. Getting to the highest rank is not easy and will take a lot of play time if you want to unlock all of the online content (the idea of customisable camouflage is certainly appealing).
Tom Clancy's Rainbow 6: Vegas has stood as one of the best tactical shooting franchises of all time. This entry is easily the best I've played and the most fun, the single-player is full of tough situations and smart tactics are important throughout. The multiplayer is tops with the best Xbox Live has to offer, practice is needed before you can really can into it but once you do it can consume you
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